DirectShow RTP Support for Adaptivity in Networked Multimedia Applications
نویسندگان
چکیده
Execution of an interactive collaboration application or a distributed game involves many individual multimedia applications that concurrently generate and/or play back several audio and video streams. As the resource requirements of individual streams change and as streams/applications are started or later terminated, the amount of available resources may change dynamically. Networked MultiMedia (NetMM) applications must be willing to adapt to these changes by taking advantage of the fact that they can deliver varying levels of services that are acceptable to users. This paper addresses the problem of adding network and host adaptive capability to the component-based DirectShow RTP.
منابع مشابه
Design and implementation of IPv6 multicast based High-quality Videoconference Tool (HVCT) *
Recently, an Internet protocol version 6 (IPv6) that is next generation IP has been researched and standardized. But IPv6 is not prevalent yet, merely being adopted in research networks. With such a background, we developed high-quality multimedia conferencing application based on IPv6 multicast for activation of IPv6. In this paper, we describe the software architecture, multicast protocol tha...
متن کاملAn Extensible Framework for RTP-based Multimedia Applications
An extensible framework for RTP-based multimedia applications is described. We first describe the design process that led to a streaming architecture and illustrate why this is a useful model when developing network-oriented multimedia applications. We then consider the extensibility and flexibility of the framework developed. Finally, we describe design considerations and usage models for seve...
متن کاملRTP/I-toward a common application level protocol for distributed interactive media
|Distributed interactive media are media that involve communication over a computer network as well as user interactions with the medium itself. Examples of this kind of media are shared whiteboard presentations and networked computer games. One key problem of this media class is that a large amount of common functionality is currently redesigned and redeveloped for each single medium. In order...
متن کاملIntegrating QoS management into multimedia middleware
ion Tools Distributed Processing Environment Core System Components Multimedia Middleware Figure 4.3. Multimedia Middleware In the design and development of the multimedia middleware architecture, the extension of the existing DCOM middleware and DirectShow multimedia component technologies is proposed. The following enhancements to the core DirectShow model are defined: Distributed Binding O...
متن کاملComparative Analysis of Media Pipeline Plug-in Architectures
The future of ext Generation etworks relies heavily on the effective operation of real-time applications. Media pipeline plug-in architectures have been introduced to provide the efficiency and improvements that these wireless applications require. The pipeline architectures exist for the efficient capture and processing of multimedia streams into a format suitable for transmission in the conte...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 1998